![Where is the normalized option in blender 2.8 (Ambient Occlusion)? - Basics & Interface - Blender Artists Community Where is the normalized option in blender 2.8 (Ambient Occlusion)? - Basics & Interface - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/e/9/a/e9afa25359d42a4677d4f386dab2c4acc538c246.jpeg)
Where is the normalized option in blender 2.8 (Ambient Occlusion)? - Basics & Interface - Blender Artists Community
![I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? : I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :](https://preview.redd.it/i1w6l25js2w31.png?auto=webp&s=764356647db8b2f6c0f215fe12ab5d330038bac1)
I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :
![Cycles Ambient Occlusion settings are still present in World instead of Render Settings - Cycles Development - Blender Developer Talk Cycles Ambient Occlusion settings are still present in World instead of Render Settings - Cycles Development - Blender Developer Talk](https://devtalk.blender.org/uploads/default/original/2X/e/e1bf86e935599dd06d8e4fa0127d02c9946030cd.png)
Cycles Ambient Occlusion settings are still present in World instead of Render Settings - Cycles Development - Blender Developer Talk
![Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi material mesh? - Blender Stack Exchange Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi material mesh? - Blender Stack Exchange](https://i.stack.imgur.com/Hb8dZ.png)