![modeling - Removing a few unwanted triangles and ngons/tsplines - is it necessary? - Blender Stack Exchange modeling - Removing a few unwanted triangles and ngons/tsplines - is it necessary? - Blender Stack Exchange](https://i.stack.imgur.com/cutbQ.jpg)
modeling - Removing a few unwanted triangles and ngons/tsplines - is it necessary? - Blender Stack Exchange
![does anybody know how to remove these triangles? im using the cycles rendering engine. the triangles are causing me some problems, and they are quite annoying. they are literally everywhere, on every does anybody know how to remove these triangles? im using the cycles rendering engine. the triangles are causing me some problems, and they are quite annoying. they are literally everywhere, on every](https://preview.redd.it/x4wjo77tnpq51.png?width=640&crop=smart&auto=webp&s=c329c9038a699e6790a3d907a0427935b3338d57)
does anybody know how to remove these triangles? im using the cycles rendering engine. the triangles are causing me some problems, and they are quite annoying. they are literally everywhere, on every
![Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020 - Pro - SketchUp Community Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020 - Pro - SketchUp Community](https://aws1.discourse-cdn.com/sketchup/original/3X/7/7/77e513d52c506a544609eabb794b7878dffb5ee4.jpeg)
Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020 - Pro - SketchUp Community
![Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base](https://help.sansar.com/hc/article_attachments/360031546132/Decimate_geometry_tool.png)