Wojtek Pe on Twitter: "@bramreth Correct me if I am wrong, but last time I checked you couldn't easily pass vertex buffer data from compute shader to vertex shader. I think it
![Sascha Willems på Twitter: "Enhanced my #Vulkan compute ray tracing example a bit. Not only visuals, but also the code #CPP #screenshotsaturday https://t.co/v2tSrQHCfH" / Twitter Sascha Willems på Twitter: "Enhanced my #Vulkan compute ray tracing example a bit. Not only visuals, but also the code #CPP #screenshotsaturday https://t.co/v2tSrQHCfH" / Twitter](https://pbs.twimg.com/media/CrdGDVmXEAANhbO.jpg)
Sascha Willems på Twitter: "Enhanced my #Vulkan compute ray tracing example a bit. Not only visuals, but also the code #CPP #screenshotsaturday https://t.co/v2tSrQHCfH" / Twitter
![Using Compute Post-Processing in Vulkan on Mali - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community Using Compute Post-Processing in Vulkan on Mali - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community](https://community.arm.com/resized-image/__size/1040x0/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/Tile_2D00_based-renderer-data-flow.png)